"The issue is that Sony models made the decision to go out and post a lot of figures, which are in some methods useless," Penello informed OXM. "Because this isn't like 1990, when it was 16-bit compared to 32-bit."
He ongoing, "They actually go out and they discuss how extremely pleased they are about their off-the-shelf areas. Our guys'll say, we moved every individual element in the box and everything there is improved for the best possible performance."
Ultimately, Penello said he considers customers will select a console for the activities it has, not for how it is described--technically--on document.
Penello said he would rather not even have the conversation about Xbox One vs. PS4 requirements because "it's not going to issue."
"I observed this identical conversation last creation and it's a useless conversation, because individuals are discussing factors which they don't know about. They're not [head rubber engineer] Chip Chef or [corporate second in command of IEB components Todd Holmdahl], and I'm not [lead PS4 architect] Indicate Cerny, so why are we having this discussion?"
The Xbox One ($500) and the PS4 ($400) will be at the market
later this season.
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